PLACEHOLDER — production studio mark

Fighting Ground · Third-Person · Modern Arena Combat

Original IP demo inspired by modern 3D arena fighters. Names, logos, and identities are fictional. No campaign / World Tour mode in this build.

AXIS STRIKE · Fighting Ground Demo · WebGL

COMMAND LIST

Modern fighter structure: Flux Gauge (top) powers OD / Break / Parry / Rush. Axis Arts (bottom stocks) power supers. 3D lanes add left/right mix-ups.

Movement

  • WASD Move (W toward foe)
  • Space Jump
  • Shift Dash · +forward = Flux Rush (1 Flux)

Defense

  • K Block (match height!)
  • L Flux Parry (hold — rewards reads)
  • Burnout: empty Flux → slower, heavier chip

Height & Lane (3D)

  • R High · F Mid · C Low
  • Q Left lane · E Right lane

Attacks

  • U Light · I Medium · O Heavy
  • T Throw · Y Flux Break (armor)
  • P Special · Shift+P or [ OD
  • ; / J Axis Art (needs stock ◆)

SELECT FIGHTER

Fighting Ground · 1P vs CPU

P1

PLAYER
VS

CPU

RIVAL MEDIUM

STAGE · NEON METRO COLISEUM

YOU WIN